- Objects that do/don't start with the /d/ sound
- Picture cards (optional)
- Price tags
- Pretend dollar bills
State and Model the Objective
Tell the children that they will go to a pretend dollar store and buy things as they listen for words that start with the /d/ sound, like a dress, drop, and drool.
Drop a dollar for things that start with /d/
- Set up a store with objects that do/don't start with the /d/ sound (e.g., dress, daisy, donkey, mug, rooster) or use picture cards (optional).
- Pass out pretend dollar bills to the children and explain that they should only buy things beginning with the /d/ sound, then invite the children to choose objects to buy at the “Dollar Store.”
- When the children have decided what they want to buy, have them take turns dropping their dollars on the desk and saying, “I drop my dollar for the ___ (e.g., doll)!"
- If the child is confused as to what object(s) start with the /d/ sound, ask, "Does doll start with the /d/ sound?"
Recognize and produce the /d/ sound
- When you have finished playing, have the children tell you the /d/ sound items they saw in the store as you make a list on a whiteboard or chart.
- As you read the list back to the children, allow the children to do a dance and make the /d/ sound any time they hear something on the list that begins with the /d/ sound.
- When you finish reading through the list, have the children tell another child what they dropped their dollar for at the “Dollar Store” (e.g., “I dropped my dollar for a dress.”).
SEEL At Home
Recognize and produce the /d/ sound in a series of words that all begin with /d/.
- Pretend dollars
Activity: Dollar Drop
- Walk around your house with your child and point to items that start with the /d/ sound (e.g., doll, dishes, dog) or a non-/d/ sound (e.g., shoe, candy), and help your child identify the item and decide if it starts with /d/ or not.
- If the item starts with the /d/ sound, put it in a container to use in a pretend dollar store.
- If the item doesn’t begin with the /d/ sound, return it to its place.
- Invite your child to help you set out the /d/ items to make a "Dollar Store," and decide who will be the cashier and who will be the shopper.
- The shopper should choose which /d/ item to buy, then give the cashier the pretend dollar and say something like, "I drop my dollar for the ___ (e.g., dog)!"
- Switch roles and continue buying and selling /d/ items.
- When all of the /d/ items have been "sold," tell each other which /d/ items you dropped your dollar to buy.